– Actively contribute to enhancing the effects of the films’ characters while working cohesively with your team to provide a stronger creative and technical working environment.
– Participate in the development of department tools and techniques.
– Provide support, guidance and instruction in areas that contribute towards the team’s artistic and professional growth.
– Follow the Supervisor’s and Lead’s guidance to deliver the highest quality work, matching the look and feel of the film.
– Work closely with the production team to ensure the desired work is delivered within the established pipeline and that deadlines are met.
– Ability to perform multiple tasks, set priorities and problem solve.

– 4+ years of experience in a CFX/FX/Rigging or as technical animator.
– At least one of the following areas of expertise:
1) Fur, hair, shading/lookdev simulation rigs.
2) Cloth simulation rigs.
3) Muscle, tissue, skin, fat, flesh simulation rigs.
4) High quality cloth, hair, skin simulations and correctives for shot work in production.
– Strong working experience in dynamics simulation engines as well as in grooming workflows, either proprietary or off-the-shelf.
– Expert in Maya.
– Proficient in English.
– Pluses: Experience in xGen, yeti, Ncloth, nHair, Houdini, Marvelous Designer, Python, Maya API.